Myth
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« Reply #15 on: February 13, 2010, 10:16:02 PM » |
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My Characters:
Nyla - Priest (Heals) Nyra - Wanderer (Buffs/look pretty) Nysa - Swordsman (Melee DPS) Nyka - Wizard (Ranged DPS)
Only Item I know I want so far is the Bunny Top Hat, and I have no clue how to get it. Other than that, I'm clueless on gear choices.
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Myth
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« Reply #16 on: February 17, 2010, 11:21:41 PM » |
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So I'm a total lore nut, and there's a place in RO that's loaded with strange ghosts that are incredibly powerful. Because these ghosts are not only named, but individual bosses, it was pretty obvious that they had to have one heck of a story. I spent a lot of time the past few days trying to find information on these people, and after a deal of time, I managed to find some.
Margaretha Sorin (High Priest)
History: Born in Prontera at an unknown time long ago, Margaretha Sorin was the youngest daughter of a renowned family, the Sorins, one of the noble families of Prontera. They had been mainly members of the Swordsman guild or the Acolyte guild, when these job classes had been born. And the Sorins excelled in these fields. For one, it was a head of this bloodline who was the first to be the High Priest.
Margaretha was no different. A naturally loving and caring girl, she grew up aspiring to help other people, especially the poor who found it hard to meet the everyday demands of life. She saw as her only option to be like a pillar of hope to those who needed support. As a young girl, she spent many hours in church, assisting priests in masses and rituals; as an adolescent, she had taken another step up and began offering a shoulder to those who needed it, listening to their problems and trying to offer advices on how to resolve them. She was a given candidate of the Acolyte guild, and it was not long before she easily became an Acolyte.
She had not been a disappointment to everyone around her. Once it had been triggered in her, her spiritual abilities burst out in large amounts. She had a hidden talent for the spiritual world, and found it easy to learn the magic of healing and support. She displayed a passionate love for her field, mainly because it let her help the injured and sick. People welcomed her warmly—they knew her reputation; even if she was a known obsessive compulsive when it came to cleanliness, she was still a kind, loving girl.
It seemed she was also natural in making people feel accepted, in shedding light to the darkest of times. Children mainly searched for her company; she could frequently be found playing games along with them.
It was at one of these times that she invented Holy Light as a way to protect other people and drive away monsters.
The children had been playing hide-and-seek then, when Margaretha came to make sure everyone was safe. Unfortunately, a boy seemed to have stumbled into the forest despite being told not to go there. Margaretha immediately ran into the woods, her intuition telling her the right direction. When she finally found the boy, she also found a monster about to attack him.
Her lips moved automatically.
“Run! Please!”
The monster immediately went for her instead, leaving the boy to run for safety. Margaretha narrowly missed the attacks, but she knew in herself she would not be able to fight alone. She was powerless. Fortunately, a Swordsman nearby had heard the commotion. He came to Margaretha’s aid and defeated the monster easily.
It was then the Acolyte knew there had to be some kind of skill she could use as an offensive. It may had to be for intentional harm, but for her it would be driven by the desire to protect. She spent days learning how to harness her magic into a form that could deal damage to a target, even a little. Priests and Acolytes were reluctant to believe there would be an offensive skill, originally taken from magic that supports. No one really helped Margaretha, but she pressed on, until one day her perseverance succeeded.
She called it, “Holy Light,” because it was purely holy magic condensed into light.
Like all the other inventors of skills, Margaretha became well-known in her guild. Many Priests offered to be her personal teacher, but she kindly refused them and sought to be treated like all the other Acolytes.
She knew traveling was a way of developing one’s character and abilities, so as much as she hated it, she had to leave home, promising the people she would always return.
She was frequently chosen to be a representative of the Church in first-job missions if she was at home and parties liked having her as a member if she was traveling, thereby speeding up her improvement.
A few years passed, and she became a Priestess. The missions and quests became harder, understandably, and more dangerous. More than a few times, most party members would be on the brink of dying before she could heal them.
Once again, she had to invent a skill, during one of these missions.
All the other members of her party had already died, leaving her alone to face the monster. She was not as much mourning for her impending death as seeing the lifeless and bloody bodies of the ones she wanted to help. She knew the monster was nearly dying, and that they could have beaten it if her party mates had been able to live longer, but there was no time to Resurrect each member of the party.
As a last resort, Margaretha offered her life to the gods in replacement of the life that would be returned to the other party members. This way, they would be able to defeat the monster and live longer…
She woke up to find her friends looking down at her. They had used an Yggdrasil Leaf to resurrect her, and were wondering what kind of skill she had used to return them all, a skill that she had used even if her own life was the required sacrifice. She smiled and said, “Redemptio.”
After this mission, Margaretha returned to Prontera with a new skill to teach. It caused a large awe amongst the clergy, and once again, she was a celebrated cleric.
Not long after arriving at Prontera, Margaretha went on a new journey. This time, she went to the farthest corners of Midgard: from the islands to Arunfeltz to Schwarzwald Republic. She saw newer things, understood the world more, and learned more about these places she had only read about in books. But her journey was cut short when she was abducted in Lighthalzen.
The scientists of Lighthalzen wanted people who could get past the assumed failures of the other experiments, which caused death rather than transcendence. They thought those who could potentially transcend easily would have a very high limit that could bear the difficulty of man-made transcending and therefore stay human. Margaretha’s reputation had not missed their ears; they thought she would make the perfect subject for their hypothesis, along with some other people who were already at their hands.
At the prison, Margaretha met Eremes Guile, who was taken to the laboratory at about the same time as she was. He was her only companion at the time, and as they both waited for their doom, they became closer. Even though Eremes was quite aloof, Margaretha was able to get past that wall and create a close friend in him. The stalling that was caused by a machine giving in at the laboratory gave them time to be closer for a few days, until the day when she and Eremes were changed came.
She was forced to drink some kind of substance, her eyes on Eremes. His presence gave her strength to endure this treatment. But it seemed as if the drink was for her to lose consciousness. The last thing she saw as she fell asleep was Eremes’ figure being blocked by strangers clothed in white.
When she woke up, Margaretha was no more a human. She was neither completely alive nor was she completely dead and in heaven or hell. She was on the thin line that separated the human world and the other world. Her sanity had been warped, at a seriously large degree.
She had ended up like all the other experiments. She had unwillingly transcended to become a High Priestess at the cost of losing the life she lived.
Eremes had become like her, too.
They met the other Biolab experiments, too, after being shunned to the sides and being labeled as, “Failed experiments.” Here, Seyren Windsor provided the guidance they all needed. He became their source of leadership and unity, and each and every one swore to obey him at all costs. And they all swore to get revenge on the people who did this to them, at his leadership.
Not long after, the closing down of the Biolab was commanded because the experiments had rebelled. Margaretha and the others were “trapped” inside, under the rule of Lord Knight Seyren Windsor. They remained there for many centuries, filled with hatred and loathing for the outside world. Until came the time when they knew they could finally move, having been forgotten by history.
Margaretha went back to Prontera to regain the reputation she had lost. There, using the cunning she had acquired in the experiment she had been forced to undergo, she became, again, a trusted and favorite member of the Church. No one ever asked her where she came from, as she had secretly provided that information in the shadows, when no one was looking at the documents, before she introduced herself in the open. No one knew her at all, but she was able to say that she knew no one at all, either. No one bothered to look her up, because with all her sweetness and serenity, no one could think of distrusting her. And no one remembered the old Margaretha Sorin, because that woman had gone missing centuries ago, and her family name had disappeared in the course of history.
She now exists under the name of “Margaret Gardios,” a Priestess who has won the affections of the Church, from the lowest members up to the highest official. She can access the most hidden of documents, and even affect the Pope’s decisions, providing a great instrument of hidden ruling for Lord Seyren.
Right now, though, they are sensing some power as strong as Seyren’s but of another kind of darkness. Margaretha cannot pinpoint it out, much to her frustration, as the power is all over Midgard, switching places even before the High Priestess can zero in on it. Cecil has been sent to track down this powerful presence, while Margaretha has put it upon herself to track the movement of the presence from a distance.
Physical Attributes: The one thing that would be easily noticeable about Margaretha in human form is her pleasant smile, which adds more light to her already-beautiful, almost perfect face. Even her face alone is a model of a Priestess—long eyelashes, aquamarine eyes, flushed cheeks, and full, red lips. Add the flowing blond hair that reaches down to her heels, only tied loosely by a black ribbon at the end, and a milky-white skin as smooth as porcelain, and one could take her for an angel without wings. Of course, her body does not disappoint an admirer; she has her curves, and they are very pronounced, too.
With bright red eyes set within black eyeballs and a smile that never leaves, it is definitely hard to imagine that the ghost Margaretha is the serene young woman one would normally find in paintings and portraits. Her body is translucent, but her skin is visibly pale even without light. Her clothes are ripped and ragged, and some of her hair finds its way out of the ribbon. And yet with all this ravaged appearance, her smile still remains.
As a result of her being a Biolab experiment, her senses and physical abilities have thoroughly been heightened beyond human level. She seems to have an infinite supply of magic and energy. And even though she was initially a Full-Support type, her strength can match that of an average Crusader.
Personality: As beautiful as she is, Margaretha does not fail to retain that angelic impression on her, at a very strange degree. Like how she was before being changed, Margaretha today is still soft-spoken, calm, and peaceful (on the outside, that is). She can make even the most cold-hearted person melt and obey her every whim (though she never did this when she was still alive). Her manners are graceful, a proof of her rearing. Her words are polite and sweet, taught to her when she was still young so she could be a proper lady. Warmth radiates from her, that most people cannot help but approach her.
Unfortunately, like all the other Biolab experiments, she has been twisted by the chemical that was administered to her, her perfection now having a dangerous edge to it. As tame and pleasant as she is while in disguise, she may just be the eeriest of all the Lighthalzen MVPs in ghost form, her smile forever plastered on her face even when she is the one being beaten up. And of course, being the most saintly of her comrades before she was changed, she may also be the one of the most twisted of them all, a cost of the cleverness and wile she gained after being changed.
A quirk she has never lost is her obsession for neatness and order. Because of this, she usually gets into bickering sessions with Cecil while she gets along well with Kathryne. She is the one who usually cleans up the Biolab, but it's obvious most of her attention is directed at her and Eremes' rooms.
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« Last Edit: February 17, 2010, 11:51:15 PM by Myth »
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« Reply #17 on: February 17, 2010, 11:32:18 PM » |
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Eremes Guile (Assassin Cross)
History: He was born in Morroc, of a Payonese father and a Morrocan mother. He had grown tough and independent, given the brutal environment of his town, which was prominent for being a nest for criminals and fugitives. His parents were murdered by robbers when he was just twelve years old. He strived to get stronger, to seek revenge for his parents' deaths, practically living his life in vengeance, anger, loathing, until he found his parents' killers and stabbed them to death with nothing but red in his eyes.
He had grown in the same way as those men, killed them with the taste of their own medicine, and honed the skills he learned into much more excellent methods. He had technically reinvented those skills, what with the degree Eremes had heightened them to.
In the end, he became the most proficient, the very expert, in the field of crime, stealth, trickery. Eremes had started the job class of the Thieves, recreating the abominable methods of criminals into deadly skills and creating his own fighting style that was rooted on stealth, speed, sleight of hands. From Steal to Detoxify, he honed them all. And he was just seventeen.
Others started following his steps, learning his techniques and putting them into work. Most envied his reputation and the success which he was getting. Some had even gone so far as to try to steal the title of "King of Thieves" from him, but none ever came back from their attempts.
He was respected. He was feared. He was known. He was famous. He was infamous.
All of these. They were nothing to him. The moment he had avenged his parents was the moment he had lost his life's purpose. The next days of his life felt like the world was going around without him following suit. He was trapped, isolated, with no purpose in life.
He ended up traveling the whole Midgard, looking for that missing piece of the puzzle. He joined parties and quests, helping and then leaving, not sticking to any group at all. They were both scared and flattered to have him in their parties; they acknowledged how helpful his skills were as a form of ambush and surprise.
The quests got tougher. Monsters grew stronger. Even humans wanted to war with other humans.
Eremes found himself improving on his skills, creating new ones out of the ones he had already mastered. He found his clothes to be insufficient, and donned on ones he deemed was useful in his increasingly difficult travels. His clothes let him move without being read or the obstruction bulky suits provided. Being wrapped decreased the chances of him being seen in the shadows. And his skills were deadlier, stealthier.
The Assassin class was born.
He was, by that time, been almost in all places of Midgard, except for the Schwarzwald Republic. After having his last visit to Morroc, he traveled to the said place, only to be abducted by men who found ways of hindering his moves using some strange technology that could only be seen in that part of Midgard. They knew of him. Had wanted him as their test subject, and had searched for ways to get him. They succeeded.
When Eremes was brought to the Biolab, the first prisoner he met was a Priestess named Margaretha Sorin, who was separated from him by very thick bars that were built to withstand even a Crusader's strength. They seemed to have developed a device that could cancel out attacks, or rather, reflect it back to the particular prisoner who was trying to get out. Either way, Eremes could not break down the cage he had been put in. He could only wait for the moment when he would be one of those others who he heard screaming refusals and failing to be heard.
In those times of death right in front of him, (not that his life was made up of deaths) Eremes had not expected that he would find what he had been searching for in the form of the Priestess who had kept on nudging him to interact with her. By some twist of fate, he found himself paying attention to her, listening to her, even speaking to her. Slowly, he grew closer to her to the point of attachment and a sworn promise to himself that he would be beside her everywhere she would go.
Unfortunately, he knew that that promise was not going anywhere. Nor would it be put to the test. The day came when they were taken to the experimenting laboratory. He struggled against their grasps, but he could not get free. He watched as they tied Margaretha, too, but his view was blocked by a man in white who strayed into his line of sight.
The next thing he knew, he was drinking something, his consciousness fading away in a trickle.
When he woke up, he was not a full human anymore. Not entirely alive, but not entirely dead, too. A man trapped between life and death, but having the power of the gods in exchange. He was now an Assassin Cross.
Margaretha had ended up with the same fate. A High Priestess.
Now, they had an eternity to test their bond.
There had been other Biolab experiments, too. Eremes and Margaretha met these people, shared the same sentiments with them, and like them, saw Seyren Windsor as their sole leader. Swearing to follow him in seeking revenge on the world for making them like this, and Margaretha whatever her decision may be, Eremes became a Black Knight.
Centuries later, after staying low with the other experiments, Eremes came back to his hometown. He reintroduced himself as Meres Balfour, doing the necessary "arrangements" to exist again.
Did anyone care? Not really.
Physical Attributes: Long, blue hair cascading down to just before the hips. Grayish blue eyes peeking from behind thick bangs. A slightly tanned complexion as a heritage from his desert bloodline. This is what Eremes Guile looked like when he had been alive and fully human: a handsome, finely built man--not too muscular, but not entirely slender, either--whose disposition was, despite being intimidating, was mysterious and intriguing. Everywhere he went, people would peer at him from all sides, trying to figure him out, and yet they would not getting anything at all.
In contrast to some of the other Lighthalzen MVPs' barbarized forms, Eremes's appearance as a ghost is not much of a change from his human one, save for his translucence, added tears to every hem of his clothes, the pale complexion of his skin, and the loss of color in his eyeballs, except for the lines that serve as visible divisions of his irises and sclera. Sometimes, however, these irises could be seen with an indigo or purple tint, but it is not sure what event makes this happen.
Personality: Eremes is, to describe simply, apathetic, ghost form or not. He will kill if need be, and will not even think twice about doing it, too. However, he does not lust for blood, which is quite ironic given his job class, and also quite funny since Margaretha, who is the High Priestess, does the sadism instead of him. It is still a big wonder why, personality-wise, he was not affected by the experiment, although he does kill innocent people now.
He does not talk much, will not even warn his opponents of his moves, or even taunt them at all. He. Will. Move. Not. Speak. One moment he is standing there, and another he would be right in front of you. No one can really read his mind, except for Margaretha and Seyren.
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Myth
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« Reply #18 on: February 17, 2010, 11:39:49 PM » |
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Egnigem Cenia (Swordswoman)
History:
Way back in time, before Rune-Midgard and the rest of the world was still in its youth, there stirred the beginnings and foundations of what would evolve into the current trend of jobs, namely the starting six. It just so happened that Egnigem Cenia happened to be one of its main aspirants.
She started off as the ace of her class right at the start. Achieving limitations that no one else could aspire to, Egnigem was considered a fore-runner to become a Paladin. It was then when she decided to travel the world for training, coming back later when the swordsmen had finished establishing the Crusader ranks. She wanted to perfect her fighting art—an art that only she had.
It was when she reached Arunafeltz when a civil war broke out between Beins and Rachel. And she was caught in the middle. Called an interloper in the battle as the military rose out to strike at the civilians, Egnigem was adamant in coming out unscathed—she wanted to become the best fighter. Slashes and screams—a life of warfare was one for the young woman. It was here when she found herself struck down, overwhelmed under all the warfare. It was after she was left brutally wounded when the war ceased.
Men whispered and murmured, bringing her out of her darkness. It seemed she neared the end of the tunnel before she rose up within a giant capsule, stripped of her clothing. Her wounds had disappeared, and she heard the people talking.
“… A way to bypass transcendence…” “… Can handle…” “Powerful young woman…”
Her mind wandered as she was brought out of the giant capsule and dressed primly. She looked around and was brought something to drink. Refusal meant death, she found out—hearing a scream of “No!” from another room and then hearing a deathly scream afterward. She gulped—ceasing her rules to herself to allow her dream to live on. She still wanted to be the best Paladin there ever was.
A sip was all it took. Immediately she blacked out, her body changing. She was caught in the middle of transcendence—not exactly human, not exactly ghost. But she wasn’t… there was something strange. Her insane lust brimmed within her. Clutching a jagged shard, an insane grin formed on her face… and then she blanked.
But when she woke, blood was all around. The alarm blared, but it was quiet. She was all alone. There was nothing else there… and she loathed the world, nearing insanity for more than a few millennia. It was that time when suddenly the world opened the ruins of the laboratory. It seemed she awoke much later in her slumber than everyone else—no one else of the people within the laboratory were still there. She walked out and began her life anew.
Egnigem Cenia became unknown except a swordswoman honing herself for Crusader training. Along the road, she killed a noblewoman who had lost all relations with the world, traveling with her money all around the world. This was when she became Eponine Abbott, a noblewoman of great means.
There is a disturbance, however… Resonances of power all over the world shook “Eponine” to her core. She wanted to find them, to find out how they became powerful. Maybe soon…
Physical Attributes:
Egnigem has long dark blue tresses cascading in an organized chaos all over her face. Lithe, slender and extremely eye-catching, Egnigem is the same as she always was. Standing at a good five feet and five inches in height, Egnigem’s most striking feature is her bloody red eyes that are deadened and cold, unflinching yet never showing pity. She simply does not show emotion—like an apathetic supermodel. Her hair reaches the middle of her back, always swaying with every movement.
Her clothes consist of variations of the prescribed dress for swordswomen, although she never wears any normal armor; she simply has no need for it. Garbed in fine silks and colorful clothes, Egnigem stands out as a fine and noble swordswoman than most—always retaining a sort-of regal air.
The only thing that can never be taken out of her clothes is a belt with a sheathed customized Haedonggum shaped as a rapier, as well as a simple shield that seems to be slung at her back. She moves with a grace and poise that most swordswomen do not have—especially when they are training to use their shields more than their swords.
She is very agile, lacking in the usual toughness one has when training. What she lacks in toughness, she makes up in agility, however.
Personality:
Quiet, serious and apathetic summarizes Egnigem’s personality. She is unable to convey emotions—it seems, and always takes things too seriously. Holding a no-bullshit attitude, she seems to be the antithesis of a noble sword-slinging hero. She is in no way a ruffian, but rather she only speaks when called for it and is borderline annoying due to her unyielding silence.
She is of course, prone to some prankster antics, but they are rare and very far in between. Calm and peaceful, Egnigem’s beauty lies in her apathetic silence and quietness that is inherent in herself. Adequately versed in etiquette, she is able to hold her thoughts enough to be thought of as a proper person.
Unfortunately, she is… off. Twisted in a certain way, Egnigem is a girl who always craves battle—and while she is able to control her twisted-ness in some way, whenever she faces a serious battle, be prepared for a bloodbath. It’s either her enemy dies, or she does. And she is not above using dirty tactics.
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« Last Edit: February 17, 2010, 11:50:45 PM by Myth »
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« Reply #19 on: February 17, 2010, 11:47:54 PM » |
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Seyren Windsor (Lord Knight)
History:
Way back in time, before Rune-Midgard and the rest of the world was still in its youth, there stirred the beginnings and foundations of what would evolve into the current trend of jobs, namely the starting six. It just so happened that Sei-Ren Ashford happened to be one of its main aspirants. He of course, advanced quickly through the novitiate ranks, and immediately went off and trained himself to be a Swordsman.
through his training, he managed to achieve all the required "techniques" for Swordsmen his caliber, but there are also two skills that can be traced back for his contribution to the Swordsman guild: Magnum Break and Berserk. Of course, it was only him who had these skills at first, but the people he travelled with, and the rest who came after eventually, learned the secrets as to how he achieved these techniques and passed it down through the whole guild, therefore integrating it to be a part of their permanent Skill set.
He rose to the rank of Knight, and after this achievement, he went out on a self-journey to see the rest of the world as it was. Some point uring his travels, he met a Huntress by the name of She-cil, and that frew his interest... but by this time the beginnings of the transcendence rumors were starting to spread, so he went around Schwarzwald and the then-unknown Arunafeltz, searching for clues as to what this really meant.
It lit a fire within him: the power-lusting kind of fire.
But that quest for power would be side-tracked as he heard of a sudden wave of monster attacks in Hugel, and being the then-righteous person that he was, set out to join them along with some other Knights he'd met along the way. He didn't know that the foray he'd enter would be the last he would remember...
"There were dragons, lots and lots of dragons. Too many to count. We tried to hold them back but most of my fellow Knights fell by the wayside trying to defend the helpless citizens... I called for backup from the Guild, but it was as if they didn't hear my call, I was the last one standing... I saw dragon claws racing towards my chest... then blackness."
The people at Lighthalzen Biolabs happened to be looking for "ways" to help people Transcend without passing by the traditional ways-- and they picked up Sei-ren, almost dead, and took him back. Bearing the little strength he had, he wondered where he was.
"You'll....help me?"
The people said that they would... but as it turned out, there were certain things that ordinary scientists couldn't fully alter... and one of them was the power of the Gods to grant people what they wanted.
They did succeed on him, but... he'd changed. Along with himself, he also saw the Hunter, She-cil, but she was now what they called a "sniper", and he, a "Lord Knight". then things began to go wrong... they rebelled against the people who "made" them, and the Biolabs was ordered locked down...
Trapping him along with the unlucky (or was it lucky?) others who were there with them. Lately, he senses a great power, someone of his level, but there was... a different kind of darkness driving him. He sought out his best tracker, now called cecil, and told her to find him.
After that... who knows?
Physical Attributes: Seyren was the same as the day he was turned into something else. He has short whitish hair, and a pare of cold crimson eyes which shows his pity towards the weak. His cold dark eyes light up and grins when he gets serious, excited or sadistic which should be feared and respected by all humans and monsters alike.
Seyren's senses are heightened compared to the other Lord Knights, due to the alterations made to him at the Lighthazen Bio Labs (same goes with his subordinates). The fact that he can also change to a ghost or human when ever he wants adds more to one of his special abilities. Its very difficult to fight him one on one for he can't be tricked by common mediocre attacks. He his a Master of close ranged combat and strategy so there is no use using cheap tricks on him.
Seyren's body is moderately built compared to other Lord Knights. To put it simply, Seyren has more agility compared to normal lord knights. Compared to other swordsmen class jobs(includes 2nd to 3rd jobs) who depends on brute strength and endurance, he combines strength and speed which gives him maneuverability and power. Even with his heavy armor he can travel really-fast and never uses a Peco-Peco.
Personality: Seyren appears cold and serious sometimes. He always likes to play war games with Eremes and wins all the time. Despite his serious cold looks, he is very kind to his subordinates and treats them as his family and sometimes annoys them when there is nothing important for him to do. He had always kept his word even in the past which also cost his mortal life.
Seyren always do things in a perfectly executed plan. He always face problems as challenges and can always think of a plan to turn everything around for his opponents. He never refuses any challenges and the one he likes to spar with is Eremes and Howard. He fights with different kinds of attacks which shows no attack patterns. When fighting and finishing his enemies off, he tends to decapitate them limb from limbs. He acts like a sadist if his enemies are worth killing and are cowards. If not, he gives them a second chance to live and face him another time. And yet those who came back to challenge him never saw the light of day again.
Although he is the leader of the ghost of the Bio Labs he treats all of his subordinate with care and kindness, the only thing he share in common with the others is...
"His hate for the world that had forsaken them"
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« Last Edit: February 17, 2010, 11:50:27 PM by Myth »
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« Reply #20 on: February 17, 2010, 11:57:31 PM » |
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Kavach Icarus (Archer)
History: The life of an Archer was a life of isolation, and Kavach's life was a testament to this: his Father, Sedrick Belaforma, a wandering Archer whom fell in love with Nature, literally 'kidnapped' his future wife Florencia Kirthgard, the eldest of the Kirthgard family, a rich family whom boasts connections to the Ruling class in Arunafeltz. Deeming that a dignified Woman was not to marry a lowly Soldier despite a vow between the two made in an open field, Sedrick took his fate into his own hands and rescued (kidnapped in their view) the love of his life. This event set an example for the younger Rhea Kirthgard, the last child whom abandoned the easy life to live with the man of her dreams.
Running day and night from bounty hunters, soldiers and mercenaries, the young Kavach was born swaddled in sackcloth while his Mother underwent labor under the shade of a Tall tree. That night, Florencia did not hold her child once more, or let him feed upon her breast: that night, holding the hand of her beloved husband, she breathed her final breath, unable to carry on as she made a final pact with the spirits her Parents have worshiped, to watch over the tender young child she named "Kavach", a Hero whom was able to talk to the Clouds and trees. The tears of the weeping Baby was soothed by the smooth Night breeze, the very song that sung as Sedrick dug a shallow grave topped with a makeshift wooden cross. The peace and quiet Kavach has sought for only so long did start, at the price of his mother's and would end with the price of his own.
Raised with a bow on his life and a Prayer book on his right, Kavach lived amidst the tranquility of Payon's forest, hidden away from both the troubles of the world and the wrath of their pursuers. Learning to 'listen' to the voice of the Wind and the Song of the Nightingale, Kavach developed his sense of omniscience around the delicate world of sound around him: he could hear the breathing of his prey, he could trace their heartbeat and if he wanted to, he could literally sense the fear instilled by each shaft he lets loose. The days he spent perched atop a tree branch from Dusk to Daybreak brought him closer to the Wind, to the extent where the voices of the Wind 'spoke' to him in the form of his imaginary friend Aurelias.
Taking his father's bow as he slept his last amidst his death bed, Kavach learned of the bitter sweet love that brought him into this world, and of his enemies who would soon disappear. Misinterpreting the Kirthgard family as a scheming den of bandits, Kavach swore silently to the winds that he would not rest until he slew every person who dared raise their fist against the love between his parents. Drawing his bow against those he believed scorned his parents, Kavach shot without falter, drawing his bow and fatally shooting family member, one after the other. He was only a few inches short of killing Vernon Kirthgard, his shaft landing a few inches off from his heart but hitting his abdomen instead.
Soon, the issue of a Assassin whom threatened a wealthy family from Arunafeltz was caught from word of mouth, and the circuit of wealthy aristocrats took this threat seriously. Wave after wave of assailants came to challenge Kavach, yet each one fell like brown leaves swept by the Autumn breeze. Yet, no man could ever hope to stand against an army so vast. With his last breath, Kavach fell from immense exhaustion, the bitter feeling of fatigue numbing his senses...
Kavach only awakened to a life of misery: tortured by guards for every day of his life, his hopes were actually lifted when he was condemned to hang for his acts of murder. To him, spending a lifetime with the rod and chain was far worse than to dangle a few inches from the ground. Still, he could only miss the greenery and nature all around him. Every day, these simple pleasures gave him the renewed determination to resist and ultimately, to challenge his death sentence. After being almost beaten to death at his second escape attempt, a shady man walked over to he half-dead Kavach with an offer that he could not resist: take part in an experiment to achieve Transcendance and he would gain pardon for his hieneous crimes.
Taken to a land far from his own, Kavach spent day and night appeasing his 'proprietors' with daunting tasks that tested his endurance. Kavach could only take so much with his frail and battered body, but the will to live burned like an inferno in his heart as Kavach fought bitterly, refusing to say that enough was enough. However, his body could go through the limit for only so long that he lay on the verge of death, his life hanging by a fine thread.
Disregarding possible implications that could occur if his body bore the full brunt of the experimentation phase at such a condition, the procedure went along, the victims of his assassination rampage willing to see their assailant groan in pain. And it came to pass. Without anesthetics given, the screams of the lonely archer echoed throughout the hollow chambers of the Bio Lab, an eerie cry demoralizing the most sane of researchers. Even at such a battered body, the procedure was largely a success. Many speculated of how his Genetic traits differed vastly from normal specimens, but they failed to see the strong desire to live that burned wickedly within his heart.
But when the testing phase came, they were utterly disappointed: his overall performance did not improve, despite the enhancements he supposedly had. His concentration declined, his eyesight became dull and he developed an aggressive form of lethargy that didn't attribute to a normal Archer. At the same time, his reclusive attitude sharpened to the degree where he stopped communicating all together. Researchers speculated that his body 'rejected' the serum due to the strain his body bore during the Examination Phase, unsure of how the serum did not affect his body but made him much like the others in his 'Ghost' form. Nonetheless, they had no chance of finding out more when they found his cell empty with a few guards impaled with arrows. Not knowing where their specimen fled, Kavach disappeared, fading away like a forgotten portrait...
Physical Attributes: Standing at 5'9", Kavach was no different the day he 'changed': Round, spherical sepia-brown eyes cautiously beset upon creamy-peach white skin, brisk, but well natured auburn-brown hair lay sprawled atop his scalp. A medium-built frame clad in the traditional leather-cotton garb of an Archer, there is little room for luxury amidst his modest clothing, aside from a yellow-brown glove worn out from generation to generation and a large metal cross strapped behind his back.
Personality: While exhibiting little interest in the ever-changing politics of diplomacy and the creation of Vendettas, it is imperative to know that Kavach is always willing to die for the things that he love. Problem is, he loves the tranquil forests of Payon more than any other person he has made contact with. A silent young man of a few words, words of courtesy and respect rarely stay put in his mouth as Kavach practices a quiet yet somewhat prevalent element of chivalry in his life.
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Omegaman
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« Reply #21 on: April 22, 2011, 05:56:59 PM » |
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I'm necroing this thread because I wanted to pass along that RO is now free to play (no longer needs a subscription). No more need for a private server! Woot!
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snarky - adj. A witty mannerism, personality, or behavior that is a combination of sarcasm and cynicism. Usually accepted as a complimentary term. Snark is sometimes mistaken for a snotty or arrogant attitude.
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Hymn
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« Reply #22 on: June 04, 2011, 12:46:25 PM » |
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It's that time again kiddos! Amy, Yoink, Wind, Myself and some RL buddies have rolled on the following server. It does not have 3rd classes. http://hero-server.net/Rates & General Info : 5x (Base Exp) 5x (Job Exp) 3x (Item Drop) 5x (Quest Exp) Bonus of 5% Exp for each additional member in a share party! Regular max levels (99/70 for trans, 99/50 non-trans, etc.) Regular max attack speed of 190 Regular instant cast of 150 Regular Vending Tax of 2% Baby character are Small size players (except when mounted on Peco) Classes mounted on Peco are bigger than their regular counterparts WOE : Wednesday, 9:00 PM - 10:00 PM (EST time GMT-5) [Regular WoE] Sunday, 2:00 PM - 3:00 PM (EST time GMT-5) [Regular WoE] Sunday, 4:00 PM - 5:00 PM (EST time GMT-5) [Retro WoE] Highlights : Present, respectful, serious and active Game Masters Balanced custom items such as special helms and winged armor (not donation) Unique custom quests made by the GM Team for heRO only Exclusive Mining & Fishing System Custom NPC : Healer, Reset Master and Warper with unlockable warps Custom NPCs prices adapt to your level or their locations Convenient PVP rooms, special DB rooms, DB seller and more Stylist offering numerous unique hairstyles, haircolors and clothing palettes. Fun, rewarding and challenging events done regularly Latest areas Moscovia, Manuk, Splendide, Nidhoggur, Gorge available Automatically activated @autoloot, @displayexp and @main on login (can be turned off) Support Ticket system with fast answers from the GMs Role playing is welcome! (but not mandatory) And much more, click on Custom Stuff in the menu to the left or visit the forums/wiki! Available commands : @mi, @ii and @whodrops (information on item and monsters) @main on/off (to hear the server-wide channel or not) @uptime (to know how long the server has been up since the last reboot) @time (to know the local server time, also gives day/night info) @duel (to fight with another player, both have to accept) @who and @who2 (lists the players online) @me (to roleplay an action, similar to /me in IRC) @autotrade (to log you off while keeping the shop active) @autoloot (automatically loots the items for you) @changeleader (changes the leader of your party) @partyoption (to change item the share options of a party) @hominfo and @homstats (gives information regarding your homunculus) @pettalk and @homtalk (makes your pet/homunculus say something) @whosell to find out if an item is being sold @command (lists all the available commands) Chronicles of the Heroes Our server's own custom storyline! Watch as it unfolds with YOU as the characters! Join the Light or Dark side by talking to the Allegiance NPC in Prontera. For more information, refer to the "Chronicles of the heroes / Allegiance system" section of the forum. Find us in gameMe: Mckenzie Yoink: Stormchaser Amy: Amyliz Wind: Windi We're under the guild tag: IntermittentAs always it's important to note that we have no idea how long it will hold out attention, but if you are lookin to scratch that anime mmo itch, join us!
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« Last Edit: June 04, 2011, 12:48:41 PM by Hymn »
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Skuld
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meow. =^.^=
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« Reply #23 on: June 04, 2011, 05:30:59 PM » |
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Cool I just installed and am patching. it's been along time since I played this... meow =^.^=
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Amyliz
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« Reply #24 on: June 04, 2011, 07:54:03 PM » |
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It's always nice to have a Skuld 
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Yoink
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*coffee*
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« Reply #25 on: June 08, 2011, 09:29:54 AM » |
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Oh and in case anyone is curious as to the current classes being played:
Amy - Knight Khymn - Rogue Wind - Hunter Zeromus - Priest Adrem - Soul Linker Myself - Assassin
It truly doesn't matter if there are multiple people playing the same class or anything, but I know some people like to know what all is being played.
And if anyone starts out as a melee/hunter class and wants an undershirt set, get in touch with me. They're really easy/cheap to farm and grant +5 agi and +10 flee, which is amazing.
Also something to note: if you plan to go Assassin, and want to use Katars, plan on paying ridiculous amounts for the elemental weapons. Especially Earth and Wind ><
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« Last Edit: June 08, 2011, 11:32:10 AM by Hymn »
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Hymn
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« Reply #26 on: December 05, 2011, 09:48:11 PM » |
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It's been 6 months, time for another round of LETS PLAY RO. This time we're on a mid rate 150/150 server thats pretty big (around 700 people online when i checked earlier) called IntenseRO. It's got 3rd classes and some balancing work done, looks pretty awesome http://www.register.intense-ro.net/index.phpI'm in game on Topher, Amy will probably be Amyliz!
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Hymn
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« Reply #27 on: December 06, 2011, 12:46:43 AM » |
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lulz fast leveling. my alchemist is 85/50 with a level 60 homun after 3 hours ^^
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Amyliz
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« Reply #28 on: December 10, 2011, 06:00:15 PM » |
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I like this server because the rates are high enough where trying new builds isn't horribly tedious 
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