Death Knight - Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
- Necrotic Strike's absorption effect is now reduced by the target's resilience.
Talent Specializations
Blood - Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
- Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
Frost - Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
- Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
Unholy - Desecration is now also triggered by Necrotic Strike.
- Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
- Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
Glyphs
- Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.
* I am pumped about that IBF change, a nice FU to rogue and cat chain stunning in PvP.
* R.I.P. death's embrace glyph, you made my LB self heal awesome now you are useless.
* Crimson scourge is
still useless, fail blizzard.
* Good change on Will of the Necropolis because that is the effect you want, not accidentally using that blood rune on something like HS
* Unholy getting bent over yet again
* Maybe frost will have 2-handed folks playing but I really doubt it.