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Giggitee
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« on: April 05, 2011, 02:40:37 PM »

There seemed to be a lot of confusion last night concerning Holy Paladin Assignments and Beacon Assignments, so I thought it'd be a good idea to clear up some of the basics.

Beacon of Light

Beacon of Light, though no longer as powerful as it once was, is still an exceptionally useful spell and should be kept up at all times on a target that is consistently taking damage. In most situations this will be the Tank.

Beacon of Light is now only a 50% transfer of the healing value, before target based modifiers. Beacon heals will not produce the Illuminated Healing shield from Mastery. Currently Protector of the Innocent, Enlightened Judgments, and Light of Dawn all transfer to the beacon, adding extra value to those talents, in addition to the normal casted heals. Seal of Insight heals are currently transferring to the beacon.

Tower of Radiance works in conjunction with Beacon of Light (which is required to get it) by allowing you to generate Holy Power through casting Flash of Light or Divine Light directly on your Beacon target. This free generation of Holy Power comes only at the cost of 50% of beacon healing. However, since you won't always be able to keep your target alive with 50% of all your direct healing, you will, out of necessity, need to use your emergency heals on them at points anyways.

Notable Glyphs that effect Beacon:
Glyph of Beacon of Light (Should really only be used on fights where beacon swapping will take place often, such as Cho'gall.)

Holy Power

Last night, I stressed the importance of Holy Power on heavy healing/mana intensive fights. In fights such as Halfus, having your beacon on your assigned tank helps generate Holy Power much quicker.

Holy Paladins have 2 healing spells that cost Holy Power. Casting a spell that requires Holy Power will consume all of your current Holy Power. The number consumed will determine the power of the spell. These spells have no hard cool down, and are instead limited by the rate you generate holy power. These spells also do not cost mana.

Word of Glory is our most efficient single-target heal since it heals for as much as a Flash of Light, is instant, and, most importantly, costs no mana with no cooldown. Useful under certain conditions where Light of Dawn would be unfavorable, such as during Guardian of Ancient Kings (Ancient Healer), or when only a single non-beacon target needs quick healing. It is worth noting that Word of Glory does indeed scale with both SP and AP at the same time.

Notable Glyphs that effect Word of Glory:
Glyph of Word of Glory

Notable Talents that effect Word of Glory:
Eternal Glory (Making Word of Glory even more valuable.)
Last Word (Most Holy Paladins only pick up 1 point in this, but it's still very useful.)


Light of Dawn is a cone based heal that uses the 'smart' targeting mechanic. It has a 30 yard range, will heal pets, and is currently transferring all heals to the Beacon target, resulting in many smaller heals that total a very large amount.

Notable Glyphs that effect Light of Dawn:
Glyph of Light of Dawn

Beacon in Raid

I can think of plenty of different ways to summarize this section, but all would be very lengthy. Anywhere from giving examples of the types of fights, to just plain going through each specific fight released thus far. Ultimately, it's going to be up to the holy paladins to discuss where they'll be placing their beacons with each other on each fight. Eventually, we'll get to the point where we'll just know, but until then we're going to need to be vocal.

Hope this helped.
« Last Edit: April 05, 2011, 02:55:12 PM by Giggitee » Logged
Grazer
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« Reply #1 on: April 05, 2011, 03:06:27 PM »

Thanks Gig, I appreciate the info.  I can totally understand the mana efficiency of placing your beacon on your assigned tank, and then spamming them.  What I am still trying to understand is whether or not there is a significant throughput loss when using such a strat on Halfus.  So scenario A is:
Fal: Grazer, Lvl + Lvl beacon
Wind: Naz, Gigg + Gigg beacon
Aes: Clari, Iutasta + Iutasta beacon.

Versus, scenario B:
Fal: Grazer, Lvl + Iutasta beacon
Wind: Naz, Gigg + Lvl beacon
Aes: Clari, Iutasta + Gigg beacon.

Which scenario would result in a higher throughput on each tank?  Under the assumption that the tanks are being spammed with heals, which they usually are.  Scenario A, you lose most of the beacon heals, but you gain mana efficiency and more WoG casts.  Scenario B, you lose the bonuses in A, but you have another healer getting 50% of their heals onto the tank, thus each tank is getting healed from 3 sources.  Especially in the first phase of halfus, you need all the throughput you can get to make sure the tanks stay stable.
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Giggitee
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« Reply #2 on: April 05, 2011, 03:12:56 PM »

I wouldn't say they would be getting healed from 3 sources, more like 2 and a half. (Not to mention the small delay on beacon can be a bit scary on fights with tank damage like Halfus.)

Also, it's not just the mana efficiency on that fight. Honestly, I think the WoG and LoD heals > 50% healing on another tank.
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Grazer
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« Reply #3 on: April 05, 2011, 03:23:31 PM »

Yeah, by sources, I didn't mean equal healers.  I just meant that since the tank would be getting healed from 3 sources, you get a more even spread of incoming heals.  Obviously, one of the sources would be weaker.  So, put another way, you would give up on your normal heals hitting 50% harder (minus the mastery bonus) in exchange for more WoG and LoD heals on Halfus?  If the answer is yes, then I will go back to my hole.
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Giggitee
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« Reply #4 on: April 05, 2011, 03:40:28 PM »

Yes. >.>
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Giggitee
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« Reply #5 on: April 05, 2011, 03:57:05 PM »

I'm trying to figure out a way to show you this in numbers, but the way I heal through the fight, it's difficult to model or mirror that in figures.
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Windstrom
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« Reply #6 on: April 05, 2011, 04:41:43 PM »

Wait you mean Im not suppose to have 3 beacons for boss fights?
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Giggitee
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« Reply #7 on: April 05, 2011, 04:59:04 PM »

Wait you mean Im not suppose to have 3 beacons for boss fights?


/facedesk
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« Reply #8 on: April 05, 2011, 05:08:37 PM »

Since I have a Holy Pally I can understand exactly what Gig is trying to say. There is no doubt that putting the beacon your tank will increase the HPS on your tank and prolong your mana. WoG is a great instant spell and can be used much like the druids Swiftmend except there is no cool down. The two primary ways of gaining Holy Power are from casting on your beacon target and Holy Shock. If the pally only uses Holy Shock WoG can take as long as 18 seconds to gain maximum effect.  

That being said in fights where the two tank healers may have to move at the same time there might be better raid wide benefit from cross beacons. Possibly lessening the chance of the tank dieing.  I don't think there is a way to prove or disprove which method works the best other than trial and error.
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Grazer
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« Reply #9 on: April 05, 2011, 07:43:22 PM »

Sounds good, thanks.
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