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Author Topic: Amy's Minecraft 1.0 Server  (Read 234 times)
Amyliz
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« on: November 29, 2011, 10:14:36 AM »

Hey guys!  With the newly released Minecraft 1.0, there has been interest shown in a Plaguechill server.  Kane over at Godcraft was kind enough to set up a private server for us on his massive hardware setup and allocate us some slots so we can all play together.

The connection info is mc.godcraft.com:1331 - you need to be whitelisted to join, though.  If you want to play, post here.

Server map is here: http://mc.godcraft.com:8119/#

This is more or less a vanilla server - we do have one server-side mod at the moment, Lockette.  Mobs are all on, hunger and health are on, fall damage is on.

For a good client download, head to http://www.mediafire.com/?s2vd5v2pe2346pq .  This includes the following addons: Rei's Minimap, HD Texture support, HD Font support, Random mobs (skins), Improved Chat, Void Fog Remover


Lockette use:

<a href="http://www.youtube.com/v/zCB0cpxR62A?fs=1&amp;amp;hl=en_US" target="_blank">http://www.youtube.com/v/zCB0cpxR62A?fs=1&amp;amp;hl=en_US</a>
« Last Edit: December 02, 2011, 04:51:35 PM by Amyliz » Logged

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« Reply #1 on: November 29, 2011, 11:05:49 AM »

1.0 Changes:

+ Added animal breeding
+ Added mushroom islands
+ Added nether structures (fortresses)
+ Added nether mobs and new item drops
+ Added snow biome
+ Made swamps prettier
+ Added villagers in villages
+ Added craftable snow golems
+ Added potions and potion brewing
+ Added item enchantments
+ Added mooshrooms
+ Added The End
+ Added new achievements
+ Added many new items
+ Added video settings for clouds and particles
+ Added 32 bit java warning
+ Updated sound effects
+ Added hardcore mode (when you die the world is lost)
* Made chunk saving multi threaded
* Severely reduced the number of block types Endermen can carry
* Fixed endermen look-at calculation in mulitplayer (I had forgotten a parenthesis)
* Fixed lights under water not removing properly
* Fixed a dependency on OpenGL 1.3. ARB_multitexture is required, however
* Fixed lava spreading down into water
* Fixed paintings being lit wrong
* Changed armor calculation
* Fixed paintings being lit incorrectly
* Fixed a few blocks (fences, for example) being lit incorrectly when placed under/next to other blocks
* Minor tweaks to textures
* Re-added the ability to view oneself from the front by pressing F5
- Removed Herobrine

1.8 Changes:
+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine
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Yoink
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« Reply #2 on: November 29, 2011, 11:11:45 AM »

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zeromus
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« Reply #3 on: November 29, 2011, 12:03:15 PM »

that's not a pony image.....your not yoink!!!!
*rips off the yoink mask*

ah ha..it was the skinless guy all along...

In other news, I'm up for the server.
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Amyliz
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« Reply #4 on: November 29, 2011, 12:18:00 PM »

is Zeromus your minecraft name? I don't remember
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zeromus
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« Reply #5 on: November 29, 2011, 12:46:24 PM »

yep
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« Reply #6 on: November 29, 2011, 01:25:29 PM »

that's not a pony image.....your not yoink!!!!
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Amyliz
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« Reply #7 on: November 29, 2011, 01:40:53 PM »

We've built a little starting house just Southeast of spawn - if you come in and go upstairs there are beds to save at.  We'll slowly civilize the area around spawn though as we collect materials.
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Amyliz
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« Reply #8 on: November 30, 2011, 12:01:50 AM »

Lots have built :3 Starting to look like a real town.

We have:

Nether Portal
Wheat Farm
Several houses
Roads connecting
Semi-protected and lit spawn area
Enchanting station
Ravine right under our spawn town
Docks next to a massive bay ripe for exploring
Community storage area
Stables

Wind, Zero, Yoink, and some other people we know including mods from the curse site I run have been playing.

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« Reply #9 on: November 30, 2011, 04:02:10 PM »

I'd hit that up meow!
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Amyliz
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« Reply #10 on: December 02, 2011, 04:51:05 PM »

We now have a dynamic map Shocked   http://mc.godcraft.com:8119/#
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Amyliz
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« Reply #11 on: January 08, 2012, 03:51:27 PM »

Kane's hoster kind of fucked him over and nuked the smaller servers, which included ours, unfortunately.  Not many people logged in after the first week, so eh. 
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