Pages: 1 [2]
Print
Author Topic: So...  (Read 558 times)
Hinenuitepo
« Reply #15 on: September 11, 2009, 03:24:02 PM »

I don't disagree at all... I mixed my comments in the last post, so sorry for any confusion.

First, I meant to say blood was decent if not great in comparison to the other tank specs. In fact, even in heroic I'm not convinced frost is 'better' - it might be, I'm just not sure. I'm pretty sure blood and frost have been better than unholy, but the cd change may benefit unholy tanks the most as bone shield is very powerful when up and with ~50% avoidance, it should be up most of the time with the lower cd.

My second point was in comparison to other tanks. For OTing, DK tanks (in my experience as blood - and I consider MTing a 10-man normal essentially OT duty) were doing fine. But I do agree with the comments on their current status as MT. DK's lower health and heavily nerfed frost presence and cds meant it was relegated to 'only if we have nothing better' status, especially for hard modes.

My guild just picked up a DK MT to go with our two pallies and warrior (myself, druid and another warrior are on-demand OT/backups-dps mains) and I really hope they can be back on a level with the others in 3.2.2.
Logged
MaximusDeath
Guild Member


Posts: 335
1748.00g

View Inventory
Send Money to MaximusDeath

View Profile
« Reply #16 on: September 11, 2009, 03:54:49 PM »

im happy about the dk tank buffs but im mad they nerfed the only AE blood had with the heart strike nerf looks like ill spec unholy Offspec for when there are more then 1 thing to hit Sad
Logged
Hinenuitepo
« Reply #17 on: September 23, 2009, 08:52:49 AM »

im happy about the dk tank buffs but im mad they nerfed the only AE blood had with the heart strike nerf looks like ill spec unholy Offspec for when there are more then 1 thing to hit Sad

Just one raid, but the two blood dpsers in my raid last night (I specced blood along with the 'regular' blood DK to test it) both dropped fairly considerably. A lot of the strats in TOC entail tanking mobs/bosses close together, and warriors/etc still did fine with their cleaves, while blood did drop noticeably. Also, the rolling diseases from the glyph does appear to work, but I'm not sure I like it because fight mechanics seem to prevent refreshing right before diseases drop off fairly frequently and you have to start diseases with IT/PS, negating the value of GoD.
Logged
Pages: 1 [2]
Print
Jump to: