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Author Topic: Current 3.2 Patch Notes  (Read 857 times)
Antimoni
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« on: June 18, 2009, 12:59:22 PM »

Source: WorldofRaids.com

Due to significant talent changes, all death knight talents will be reset for players.

Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.

Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.

Frost Presence: 10% bonus health reduced to 6% bonus stamina.

Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.

Icebound Fortitude: Cooldown increased to 2 minutes.

Talents

Blood

Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.

Veteran of the Third War: Stamina bonus reduced to 1/2/3%.

Frost

Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.

Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.

Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.

Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.

Unholy

Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.

Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.

Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.

Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.

Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
« Last Edit: June 18, 2009, 02:31:25 PM by Antimoni » Logged
MaximusDeath
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« Reply #1 on: June 18, 2009, 02:32:57 PM »

these better be a joke....
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Gorgrom
« Reply #2 on: June 18, 2009, 02:55:03 PM »

Well frost 2 hand dps is already lacking compared to blood and unholy so this will probably kill it. Hopefully getting dual weild back will make up for it. The change to FS isn't really a surprise honestly it was to powerful and reduced the need for expertise in a frost spec now it will be more valueable.
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Antimoni
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« Reply #3 on: June 18, 2009, 04:06:58 PM »

these better be a joke....

Haha nope, totally official!
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zAm
« Reply #4 on: June 18, 2009, 04:31:45 PM »

ok, now i am pissed!

1. wotlk comes out dw is useable
2. gearing up for dw making insane damage
3. blizzard killing dw totaly so the most of us swap to 2h speccs
4. gearing up for 2h speccs
5. announcement ohhh frost will be dw tree soon
6. today patch 3.2 notes announcing a super hot dw style talent
7. gearing back to dw?
COME ON ARE U SERIOUS U FUCKERS!
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Darkonte
« Reply #5 on: June 19, 2009, 05:29:49 AM »

Well u are angry and im happy like never before... DWing unholy presence and Frost ! this is the way i like it, fast paced gameplay.
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warlock+paladin= Deathknight
zAm
« Reply #6 on: June 19, 2009, 07:46:27 AM »

i like the changes but the way was totaly retarded,
why killing a specc for month and then coming back.
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Antimoni
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« Reply #7 on: June 19, 2009, 11:27:48 AM »

Yeah. DK changes are pretty fast-paced in comparison to other classes. Blues are always commenting on "well X class has gone through 4 years of changes" and it feels like they're trying to make up for lost time or something Tongue
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Zhirra
« Reply #8 on: June 19, 2009, 11:23:21 PM »

I feel.......

Well idk what to feel right now. From what ive read, a lot of it seems kinda... horseshit.

I like the changes they are making for DW - but the changes in UB, IF cd, VotTW, Toughness, FS.....
A lot of these makes me wanna cry honestly lol

I tank and dps a lot now, and it just seems a little much. UB is fine the way it is imo, IF - i guess i can understand that increased cd... VotTW and Toughness hurts my tank spec. Its bad enough that we got hit with the Frost Pres armor bonus decrease a while back, this just makes things a little more harsh considering DKs dont get shields like freakin pallies and warriors.........

/sigh.. Hope they change certain things down the line....
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MaximusDeath
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« Reply #9 on: June 20, 2009, 08:47:18 AM »

I don't understand the nerf bat hitting the Dk tank soooo hard i mean they took like 4k armor away with first nerf to FP now Dk are gonna lose like another 2k life
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